Graphics primitives, 2D/3D transformations, rendering, and animation basics.
Chapter 1 : Introduction
Computer Graphics forms the foundation of modern human-computer interaction, visual computing, and digital media production. At its core, the discipline deals w…
Chapter 2 : 2D and 3D Transformations
Computer graphics systems process spatial data through geometric operations that modify position, orientation, size, and shape. Transformations convert geometri…
Chapter 3 : Clipping
Computer graphics pipelines model virtual worlds using continuous mathematical spaces. These continuous spaces contain geometric primitives such as points, line…